Bounce
default { state_entry() { llSetTimerEvent( 15 ); } timer() { float mass = llGetMass(); vector force = <0,0,10.0>; vector result = mass * force; result.x = (float) result.x; result.y = (float) result.y; result.z = (float) result.z; llApplyImpulse(result,FALSE); } } // *MAKE SURE PRIM IS SET TO PHYSICAL