")>0 | llSubStringIndex(sentence,"what are you up to")>0 | llSubStringIndex(sentence,"what you up to")>0 | llSubStringIndex(sentence,"what are you doing")... ")>0 | llSubStringIndex(sentence,"What are you up to")>0 | llSubStringIndex(sentence,"What you up to")>0 | llSubStringIndex(sentence,"What are you doing")
- by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you inc... e later on. Add one or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.
// Customize the particle_parameter values below to create your unique
// particle effect and click
ined at: http://www.slguide.com/help
//Feel free to modify this script and post your improvement. Leave the credits intact but feel free to add your name at its bottom.
//Whats new:
//- N... screen display
//- Added an ownership-change code to handle cases where FreeView gets deeded to group post Video Init.
//- Renamed WebGuide to TV-Guide to
*
// -------- Settings: --------
// Modify these to adjust the properties of your screen. Unless a sp... RUE or FALSE.
integer face = 0; //Primitive face to be used as screen.
integer text = 2; //0 means no... ges in-world.
integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of script restarts and when using
r total_number)
{
// mask flags - set to TRUE (or 1) to enable
integer bounce = 0; // Make particles bounce on Z plane of object
... integer interpColor = 1; // Go from start to end color
integer interpSize = 1; // Go from start to end size
integer followSource = 1; //
License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 51 Franklin... s";
}
}
}
//I'm pretty sure there's a better way to do this but I'm trying to calculate the angle between
//North and the target so I can work out which ... f/hyp);
if(xDiff>0 && yDiff>0) {
return angle*RAD_TO_DEG;
}
if(xDiff>0 && yDiff<0) {
return 90-angle*R
de>
// Copyright 2004, Trimming Hedges. Released to the public domain.
// This is a simple script that gives everything in a box to the person who clicked.
// By default, it will only give items to the owner of the box.
// I wrote this because of... undles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a
/////
maxscore = 137; //change this value to the number of balls you have on the field
... "You needed " + (string) timecounter + " Seconds to complete the game!");
llSetText("... }
}else{
llSay(0, "You were not fast enough to get on the scoreboard");
}
... 66, "STOP");
llSay (0, "Game over due to timeout...");
llSetTimerEvent(0);
//These are vectors for the positions to
vector vPos2 = <81,23, 103>; //which you wish to teleport
vector vPos3 = <83, 49.00, 29>;
vector v... ps
string sPos2 = "Position Two"; //you to know where you are going!
string sPos3 = "Positio... se if section here with higher currentPos integer to add TP destinations.
//Don't forget to increa
S_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follo... RC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 15.0 ... _SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_AN
us(STATUS_PHYSICS, TRUE);
// Little pause to allow server to make potentially large linked object physical.
llSleep(0.1);
// Look ... worldOffset = offset;
// Offset relative to owner needs a quaternion.
vector avOffset... // use the one you want, world or relative to AV.
llMoveToTarget(pos,0.4);
}
NNEL = 43;
// XXX Only putting this here as well to get around OpenSim's int -> string casting oddnes...
text = "";
}
// Actually fires the graffiti out to the dynamic texture module
draw()
{
//llSay(0, te...
"Say /" + LISTENING_CHANNEL_STRING + " <message> to add text."
+ " Say /" + LISTENING_CHANNEL_STRING
+ " !clear to clear board",
<0.0, 1.0, 0.0>, 1.0);
llListen(LI
//
// To get a copy of the GNU General Public License, see... llInstantMessage(toucher, "write your message to " + name +" - you have " +(string)time + " seconds");
llInstantMessage(toucher, "to see " + name +"'s profile, click this link here: ... InstantMessage(toucher, "time is up - touch again to write a message");
llListenRemove(0);
ode>
// The most basic of pose scripts
// change to the name of animation contained within your sittable object
string pose = "tpose2";
// change to x,y,z offset of object center where you want to appear (never all 0)
vector target = <0.0, 0.0, 1.5>;
// optional sit text to appear over object
string text = "sit";
default