clude this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **... try() {
particle_parameters = [ // start of particle settings
// Texture Parameter...
)
//end of particle settings
];... that you have full permissions to, or the name of
// a texture in the prim's inventory.
//
--------
// Modify these to adjust the properties of your screen. Unless a specific value is required,... E; //Echo information such as locking / unlocking of the screen and error messages in-world.
integer ... is to be locked by default. Relevant in the case of script restarts and when using the "clear" comman... lockonpost is also TRUE, this allows the creator of the displayed image to lock / unlock or clear the
OCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Parti... will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_D... RE, "b03ed4c1-6384-408f-9db9-2d4f6fee164d" //UUID of the desired particle texture, or inventory name
,... emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10
//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Ad... riable for removing all listeners after 2 minutes of listener inactivity
integer listenRemote = -1; ... ofnotecardlines = 0; //Stores the current number of detected notecard lines.
integer notecardline = 0... g ext) //Returns a string stating the filetype of a file based on file extension
{
ext = llToLo
By default, it will only give items to the owner of the box.
// I wrote this because of all the texture bundles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a box. This speeds that up.
// This is NOT a vending script. You
ounce = 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make t... l target this object
// or put the key of an object for particles to go to
//key ta...
float age = 20; // Life of each particle
float maxSpeed = 1; ... vector startColor = <0,0,1>; // Start color of particles <R,G,B>
vector endColor = <1,0,
Till - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gn... edistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later versio... T ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PUR
distribute it and/or
// modify it under the terms of the GNU General Public License
// as published by... the Free Software Foundation; either version 2
// of the License, or (at your option) any later versio... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PU... I do not offer support for this script; your use of
// this script is your acknowledgement and agreem
y //
// it under the terms of the GNU General Public License as published by ... the Free Software Foundation, either version 3 of the License, or //
// (a... T ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY... //
// To get a copy of the GNU General Public License, see <http://www.g
===== Pose =====
<code>
// The most basic of pose scripts
// change to the name of animation contained within your sittable object
string pose = "tpose2";
// change to x,y,z offset of object center where you want to appear (never all
tribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// ... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR... details.
//
// You should have received a copy of the GNU General Public License
// along with t
/ The door scans for any avatars witin a distance of "scandist" and reports any avatar that is not on ... ss list
// If known avatars get within a distance of "distdoor" to the door, it will open
//plz IM me if you have questions! Have fun!
//set names of avatars you want to allow access:
string access1
//This integer should equal total number of positions
integer currentPos = 1;
string currentp...
string sPos1 = "Position One"; //name of positions, if desired. This helps
string sPos2 =... /Don't forget to increase totalPos integer at top of script
vector pos = llGetPos();
llSetTex
ubeplayer by Nebadon Izume
// with some few lines of code from DanFernandez Project innerTube
string ... = "http://www.youtube.com/watch?v="; // base url of yt vid
string vid_id = ""; // video_id of yt video
string vid_base = "http://www.youtube.co